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Video Games Essay Examples

Video Games Ethics
This definition provides the researcher with the first difference that should be taken into consideration: unlike in real life, people in the video game, or gamers, have their responsibilities. Indeed, it is true that every person has some kind of responsibilities; however, the need to...
Pages: 6 (1500 words) , Research Paper , Social science
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The use of video games
The participants comprised sixty randomly selected members of the university community. All participants were aged at least 18 years. The participants were issued with questionnaire forms to fill in both demographic (age and gender) and preferential details based on individual perceptions. One-third of the participants...
Pages: 6 (1500 words) , Research Paper , Psychology
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Video games as a form of art
The context and cognition part of the game is also educational in the sense that this part of the game makes the new information acquired to be put to use. Those involved in the game either loose or score more points by answering questions, solving...
Pages: 7 (1750 words) , Research Paper , Social science
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Effects of Video Games on the Brain
Various groups of people play video games and for various reasons. Most of them are children below 18 years. However, video games are not only meant for children. In fact, a huge proportion of adults plays video games. The first group that plays video games...
Pages: 8 (2000 words) , Essay , Social science
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Brain Boosters: Enhancing Cognition through Video Games
Video games are increasingly considered to be one of the most popular leisure activities of this generation. An increase in video gaming over the past years has led cognitive scientists and researchers to look into the potential benefits of video gaming on the cognitive development...
Pages: 15 (3750 words) , Research Paper , Media
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Creating Meaning from Video Games and Their Discourses Surrounding
Because video games are able to link to physical ideas, there are many that question the meaning in which children are able to create from specific games. The example given from Mafia Wars, in which the child is able to link to physical ideas, there are...
Pages: 10 (2500 words) , Term Paper , Social science
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The effects of playing watching violent video games on children's aggressive behavior
The games are considered to be a social activity, and the boys who were found not to engage in them were labeled as unusual and loners. Children who have computers and access to computer games in their bedrooms are likely to play the games especially...
Pages: 7 (1750 words) , Essay , Information Technology
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Positive and Negative Impacts of Video Games and Television Commercials on the Psychology of Children
Some philosophers are of the view that the concept of video games has emerged from cartoons. Cartoons were known long before video games were introduced to the children. Children have always fancied watching cartoons. The attraction children find in cartoons develops as they are full...
Pages: 8 (2000 words) , Research Paper , Social science
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Do Violent Video Games Lead to Violent Behaviour among Young People
Anderson (2010) reported on a study done in 2000 concluded that exposure to violent video games over time created the following four effects on young people: When children see violence, they begin to believe that this is the only way to settle conflicts; they also may...
Pages: 8 (2000 words) , Literature review , Social science
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Do video games make children behave violently (Doom, Grand Theft Auto)
In Grand theft auto (GTA) the player is supposed to be a criminal in a big city and is given tasks to perform by the various kingpins in the city and by completing the tasks the player can rise through the ranks in the criminal...
Pages: 5 (1250 words) , Essay
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The Influence of Video Games on Social, Cognitive and Affective Information Processing
Cognitive science now views the brain as a processor which comprises of many modules that are designed for various purposes. There are however three points to note here. One is that contrary to popular belief, the brain does not just take information from the senses...
Pages: 5 (1250 words) , Literature review , Psychology
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A-Exploring the Influence of Modern Electronic Games
 A-Exploring the Influence of Modern Electronic Games How do you think video games positively impact our culture? I think our culture has been affected positively by video games through opening up and evolution in varied ways being embraced for instance in dressing . Through video games there...
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Arguments for and Against Video Gaming
There is a link between aggressive behavior and contents of video games that are violent. Children with the leverage of indulging in video games on a daily basis exhibit increased level of aggression especially if the act of violence is repeated continually.  Gilsdorf (2013), on...
Pages: 5 (1250 words) , Literature review , Social science
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Harm and Benefits of the Traditional and Modern Games
The vast majority of video games are basically designed to entertain. Right at this moment, there are around millions of people playing video games. The game industry is expanding. It is becoming a large, overpowering force of finance. The video games were introduced in the...
Pages: 8 (2000 words) , Term Paper , Education
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Views of Video Game Play and Academic Learning
Video games were once straightforward and redundant, including monochromatic squares for representation and undertakings, for example, moving a rectangular "OAR" in a vertical plane to block a moving "ball. Conversely, present-day video games incorporate levels of intricacy and authenticity past what got envisioned 30 years...
Pages: 7 (1750 words) , Research Proposal , Education
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Learning in Virtual Worlds
This is not to say however that MMORPGs are perfect avenues for learning. In their research, Martin Oliver and Dianne Carr (2009) describe MMORPGs as a venue where “players form teams and guilds, undertake group missions, meet in banks and auction houses, chat, congregate in...
Pages: 8 (2000 words) , Literature review , Education
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The Influence of Media Violence on Youth
The last two age categories, high school students, and college student/young adults are of most interest to this particular study and are therefore reported. These two age categories included a total of twenty studies (ten experimental, eight correlation and two descriptive surveys). Bensley and Van...
Pages: 6 (1500 words) , Essay , Psychology
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Infinite Interactive Inc.: Promotional Plan
Infinite Interactive Inc. is an Australian based company located in Melbourne. Steve Fawkner founded it in 1992 with an aim of video game development featuring Warlords series of games as one of its trademark projects (Infinite Interactive, n.d). This promotional plan shows the firm’s advertisement...
Pages: 7 (1750 words) , Essay , Business
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Infinite Interactive Inc.: Promotional Plan
Infinite Interactive Inc. is an Australian based company located in Melbourne. Steve Fawkner founded it in 1992 with an aim of video game development featuring Warlords series of games as one of its trademark projects (Infinite Interactive, n.d). This promotional plan shows the firm’s advertisement...
Pages: 6 (1500 words) , Case Study , Business
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Social Media Addiction As a Major Influence on Children around the World
The majority population that engages in the recreation of nearly all games becomes obsessed. People who are addicted to playing games end up indulging in drinking alcohol to avoid becoming addicted or avoid a situation that they might lose their savings to playing games (Block,...
Pages: 10 (2500 words) , Literature review , Sociology
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How Kids in this Generation Play Differently Today Than Prior Times
Tarun post: In the "KaBOOM" article, the part that really caught my eye and made me feel very good was in Chart 4 when it says the lawyer donated 5k in the money-raising process, and later asked, "What else can I do for this school?"...
Pages: 9 (2250 words) , Assignment , Psychology
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A Golden Mean in Barnes and Noble Trade
Barnes & Noble, Inc. gains a position of the largest book retailer in America. Nevertheless, the Company expands its activities and it includes many different cafes, gifts, games, and music. Video games were also chosen by the Company as the most profitable activities. There are...
Pages: 6 (1500 words) , Case Study , Business
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Analysis Of Character In A Film The 40-Year-Old Virgin
Psychology Analysis of Character in a Film The story of a film revolves around the distinguish lifestyle and beliefs of Andy, whoworks in the stockroom of an electronic store (SamrtTech). Andy is a 40 years old guy, who lives alone. He lives life on the...
Pages: 3 (750 words) , Essay , Psychology
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Contemporaneous and retrospective Consecration in the UK Film Industry
The promotion of the products has been faster and effective with the development of the new technology. The technological change has had a great impact on employment in the film industry. It has had both negative and positive effects on levels of employment. There has...
Pages: 10 (2500 words) , Coursework , Media
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GAMEs Digital Marketing Strategy
According to Perrey and Spillecke (2012), with regard to the implementation of digital marketing strategies it is critical for firms to recognize the notion that of maintaining and establishing digital objectives which must be developed, progressed and prioritized as an organization moves forward and modifies...
Pages: 8 (2000 words) , Essay , Marketing
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VIOLENT MEDIA IS GOOD FOR KIDS BY Gerard Jones
Suddenly I had a fantasy self to carry my stifled rage and buried desire for power. I had a fantasy self who was a self: unafraid of his desires and the worlds disapproval, unhesitating and effective in action. "Puny boy follow Hulk!" roared my fantasy...
Pages: 4 (1000 words) , Essay
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Integrated Communication Plan
Around 33 million people in the UK play video games (IAB UK, 2011). Thus, the market segment is very large. These gamers can be categorized into different types. Among these types, 19% are the regular gamers and casual gamers, or social gamers are around 26%....
Pages: 14 (3500 words) , Research Proposal , Marketing
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How does Television Affect Teenagers
The above theories clearly show how violence takes its roots in individuals and how external factors like the media with their excessive exposure of violence influence young minds. Violent family behavior or aggressive behavior seen in peers also contributes to the tendency of anti-social behavior...
Pages: 15 (3750 words) , Term Paper , Media
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Cause of Obesity
The unhealthy eating patterns are found to be one of the important causes of obesity in children. When a child consumes more energy and calories compared to the amount he expands, then he develops obesity and the overweight problem (Brown 2008, p.13). Eating out at...
Pages: 16 (4000 words) , Case Study , Health Sciences & Medicine
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The Bad Influences Of Advertising Upon The Children
The “Affluenza” virus is said to be a form of ‘sickness’ that is greatly caused by materialism. A result of this illness would be depression, anxiety, substance abuse, and personality disorder. Those who are afflicted by this virus watch more television, and are more likely...
Pages: 6 (1500 words) , Research Paper , Marketing
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The Types and Causes of Violence in Schools
Place mostly within the family unit, sexual violence which includes intimate partner abuse, marital rape and child sexual abuse, community violence which includes shootings, peer violence, and assaults as well as media violence which is commonly reflected in film, video games and on television (Freedberg,...
Pages: 6 (1500 words) , Research Paper , Social science
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Causes of Juvenile Delinquency
Children, who are brought up in families where there are frequent fights, will naturally have fighting mood or other bad characteristics. Also if parents are having a criminal background and other unlawful practices, children who are brought up in that environment also will have criminal...
Pages: 9 (2250 words) , Research Paper , Social science
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Would Tom Sawyer Have Been Prescribed Ritalin
The biggest pressure at school is the need for high performance. When I studied at school, my parents always wanted me to be the best in the class. When I was worse than other kids, they tended to push on my forcing me to study...
Pages: 4 (1000 words) , Essay , Literature
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Media Culture Studies - Fandom
For one to become a member of such a group, he or she was to provide research papers related to the movie. The fandom of the film collected articles related to the Lord of the Rings and printed them in their magazine. Additionally, “Media Fandom...
Pages: 4 (1000 words) , Essay , Journalism & Communication
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Construction of a Well-Informed Society
The Pedestrian is another futuristically set book by Bradbury which is based on the year 2053. The time has shown to be changed where the streets are empty and dark while the people spend their times on their couch watching television. As Leonard Mead walks...
Pages: 3 (750 words) , Essay , Literature
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Explication of Psychoanalysis Theory on Michael Devlin's Doings
The superego develops when the person is fully aware of the rights and wrongs. Moreover, an individual’s feelings and behaviors are sturdily affected by insentient motives. This brings about conflicts between the conscious mind (ego) and the unconscious mind (superego and id) as asserted by...
Pages: 4 (1000 words) , Research Paper , Psychology
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Marketing Plan and E-business Strategies of Amazon
Where there are not enough customers in a single geographic market to support a traditional store, online those customers can be brought together from all over the country or the world.” Since the customers have different tastes based on the age, sex, region, culture etc...
Pages: 10 (2500 words) , Term Paper , Marketing
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Analysis of the Website Origin.com
The website implements digital information systems in that it has most of the digital system elements. For instance, it allows inputting of data through the search function and the log in page. The hardware is the device that the user is using to access the...
Pages: 11 (2750 words) , Case Study , Information Technology
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Media Should Promote a Healthy Lifestyle in Infants
Obesity is a disease state which was initially considered to have no genetic role in its causation. But recent research has put forward the fact that obesity is a disease state which has both genetic component and environmental factors involved in causing it. It is...
Pages: 9 (2250 words) , Research Paper , Media
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Child and Adolescent Abuse Assessment
Francine’s parents have been overprotectively being afraid to let her learn by failing or falling. It is in failing and getting up and fixing what is wrong as much as it is succeeding that teaches a child that they can. Children develop confidence in their...
Pages: 15 (3750 words) , Assignment , Psychology
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Globalization and its Impact on Global Markets
Globalization has several facets but mainly it deals with the globalization of markets and products. As far as globalization with respect to markets is considered, it is basically referred to as the merging and integration of distinct markets into one huge marketplace at the world...
Pages: 12 (3000 words) , Coursework , Business
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Industrial Revolution and the Creative Class
According to the research findings, it can, therefore, be said that McLuhan’s theory that technology affects human sociology can also be viewed through the lens of the industrial revolution. The setting up of factories leads to increased settlement around commercial centers, leading to the emergence...
Pages: 13 (3250 words) , Essay , Journalism & Communication
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Effects Of Media On The United Arab Emirates
The youth I believe has been affected significantly by the lot. It is generally believed that media exposure brings more aggression into, viewers especially in youth if the movie is a violent one. To prove my point I believe there wouldn’t be a better example...
Pages: 6 (1500 words) , Essay , Media
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The Role Of Advertising Uses Womens Sexuality With Regard To Their Bodies
This text will discuss how different groups negotiate their beliefs and identities and what forces are behind such. In doing this, the discussion will base its argument on findings derived from a focus group interview that will investigate the role of the media in creating...
Pages: 6 (1500 words) , Research Paper , Media
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SolidWorks CFD
VI. PTC: Product Lifecycle Management Software - Parametric Technology Corporation: The PTC acquired MathSoft, developer of Mathcad and other mathematics software, science, and engineering for business, research, academic, and government. In general we can say that the use of mathematical software packages provides a number of...
Pages: 5 (1250 words) , Assignment , Design & Technology
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Kung Fu's Transformation from Military Practice to a Sporting and Entertainment Activity
It is important to point out that the meaning of Kung Fu, to people belonging to the Chinese society as well as the rest of the world, has changed over time. As indicated earlier, Kung Fu gained popularity in China after the remarkable success of...
Pages: 6 (1500 words) , Term Paper , Culture
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Overview of the Contract Case
There was an agreement between the offeror, Susan Glass, and the offeree, the Spock/Nogales. First and foremost, there was an offer from Susan Glass to contract or outsource services of training and other consultancy services to the offeree, the consultancy firm which accepted to discharge duties...
Pages: 6 (1500 words) , Case Study , Law
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The Media and Life Throughout the Globe
People tend to believe that what comes out of the television box or the internet is exactly the right thing and needs to be followed upon. Without any doubt, media helps in getting to know about the latest trends and what’s going on but it...
Pages: 6 (1500 words) , Essay , Media
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Marketing Plan for a Sick Day Care
Albuquerque, as in most cities in the US, has a dominant number of households whose parents are both working. Due to their economic situation, these parents delegate to Day Care Centers the job of looking after their children while they are at work, thus, the...
Pages: 6 (1500 words) , Outline , Marketing
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Influence on Childrens diet and Physical Activity
The heavy marketing directed towards youth, especially young children, appears to be driven largely by the desire to develop and build brand awareness/recognition, brand preference, and brand loyalty. Marketers believe that brand preference begins before purchase behavior does. (McNeal J, 1999)Thus, marketers are intensifying their...
Pages: 16 (4000 words) , Research Paper , Marketing
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