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Video Game Addiction Essay Examples

Social Media Addiction As a Major Influence on Children around the World
The majority population that engages in the recreation of nearly all games becomes obsessed. People who are addicted to playing games end up indulging in drinking alcohol to avoid becoming addicted or avoid a situation that they might lose their savings to playing games (Block,...
Pages: 9 (2250 words) , Literature review , Sociology
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Should Electronic Play be Encouraged for School-Age Children
Through the years, the games’ realistic and stimulating character has made it extremely acceptable and trendy to the younger generation. Statistics show that almost 80% of American children, ages 7 to 17 years old, play an average of 8 hours daily. While some games available...
Pages: 8 (2000 words) , Research Paper , Social science
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The Advantages and Disadvantages of Video Games for Society
A study made by Vivek confirmed the low academic performance of children in school due to excessive playing of video games, to wit: “video game usage may be linked to a lower GPA and SAT score” (Vivek, 2007). In conjunction, they have lost conscientiousness in...
Pages: 6 (1500 words) , Research Paper , Social science
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History And Development Of Online Games
The online games industry blossomed after that as NSFNET retreated its restrictions. Use of the internet exceeded manifolds and accordingly, the industry of online games made a lot of money with the customers spread all over the world. With the passage of time, such games...
Pages: 6 (1500 words) , Term Paper , Technology
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The Influence of Video Games on Violence and Aggression Behavior in Youth
According to the research findings, it can, therefore, be said that parents of today did not play with sophisticated, violent video games as children but witnessed enormous amounts of violence on television. The Bugs Bunny/Roadrunner Hour alone displayed more instances of graphic violence than kid’s...
Pages: 7 (1750 words) , Essay , Sociology
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Videogames - Aggressive Behavior, Addiction, Poor Performance vs Self-Esteem and Psychological Well-Being
The “safety” that videogames provide for players is making them more popular among parents and children. Parents often feel confident about their children’s safety when they know they are inside the house. This makes the availability of videogames advantageous for working parents who are not...
Pages: 9 (2250 words) , Essay , Information Technology
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An Examination of Violence through the Video Games
Playing a violent video game also has been shown to encourage the susceptibility to aggressive thought patterns by the ‘semantic priming process.’ “We know from related research that merely seeing a picture of a gun or other weapon can increase the accessibility of aggressive thoughts”...
Pages: 7 (1750 words) , Case Study , Social science
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The Sociological Effects of Video Game Violence
Parents of today did not play with sophisticated, violent video games as children but witnessed enormous amounts of violence on television. The Bugs Bunny/Roadrunner Hour alone displayed more instances of graphic violence than kids today witness during an afternoon session of Doom. Watching violent acts...
Pages: 9 (2250 words) , Term Paper , Social science
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Harm and Benefits of the Traditional and Modern Games
The vast majority of video games are basically designed to entertain. Right at this moment, there are around millions of people playing video games. The game industry is expanding. It is becoming a large, overpowering force of finance. The video games were introduced in the...
Pages: 8 (2000 words) , Term Paper , Education
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Video games as a form of art
The context and cognition part of the game is also educational in the sense that this part of the game makes the new information acquired to be put to use. Those involved in the game either loose or score more points by answering questions, solving...
Pages: 7 (1750 words) , Research Paper , Social science
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The Direct Impact of Video Games on Children
  The students who fired at and killed their colleagues in columbine high school and at the movie theatre in Aurora has one common thing between them, they were avid gamers and it appeared as if they were acting out some bloody video game fantasy....
Pages: 7 (1750 words) , Term Paper , Psychology
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Is There Relationship between Video Games among Children and Violent Behavior
Nature and thus tend to test and enhance the ability of the player to coordinate his/her hands and mind while at the same time improving a user’s problem-solving skills to enable him/her overcome the numerous occasions of dilemmas they face in life, which require him/her...
Pages: 9 (2250 words) , Research Paper , Psychology
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Learning in Virtual Worlds
This is not to say however that MMORPGs are perfect avenues for learning. In their research, Martin Oliver and Dianne Carr (2009) describe MMORPGs as a venue where “players form teams and guilds, undertake group missions, meet in banks and auction houses, chat, congregate in...
Pages: 8 (2000 words) , Literature review , Education
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The effects of playing watching violent video games on children's aggressive behavior
The games are considered to be a social activity, and the boys who were found not to engage in them were labeled as unusual and loners. Children who have computers and access to computer games in their bedrooms are likely to play the games especially...
Pages: 7 (1750 words) , Essay , Information Technology
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Social and Ethical Implications of Children and Teens Playing Violent Video Games
The social implications of children and teen playing these violent games are that they inherit the same violence in their personality. Socially, they become destructive human being. There is more negativity in their personality rather than optimism. Whatever fights they will encounter in their life,...
Pages: 7 (1750 words) , Essay , Psychology
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Banning the sale of violent video games to minors
If comparison is drawn between children viewing violent movies and those watch ductile Disney cartoon films, depth analysis will reveal the aggression embedded in the nature of former.Another glaring impact of video game as a whole on teenagers is unhealthy physique. Most of the games...
Pages: 9 (2250 words) , Research Paper , English
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The Connection of Video Games and Violence
The problem was historically and to date parents purchase games with content inappropriate to their age. That is a problem, which the current framework is highly unlikely to address (Robinson 415). Researchers Tear and Nielsen explain, regardless of which side is right little research has...
Pages: 7 (1750 words) , Essay , Psychology
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How Video Games Affect Minors
Williams and Clippinger conducted a study to determine levels of aggression in players after playing a human player or a computer. The game played was non-violent (Monopoly). The encounters with players who had played against a computer were aggressive and the players were more frustrated...
Pages: 6 (1500 words) , Research Paper , Psychology
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Brain Boosters: Enhancing Cognition through Video Games
Video games are increasingly considered to be one of the most popular leisure activities of this generation. An increase in video gaming over the past years has led cognitive scientists and researchers to look into the potential benefits of video gaming on the cognitive development...
Pages: 15 (3750 words) , Research Paper , Media
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Wii Covered the Entire Market thanks to Its Ease of Use while the PlayStation Gained a Small Market Segment Being Designed for Players Who Prefer a Higher Level of Complexity
While video games are fashioned to span the console gap, each platform has unique games that are only made available to their respective users. A comparison of games rolled out by either the PS3 or the Wii thus reveals the vast differences in the gaming...
Pages: 7 (1750 words) , Term Paper , Information Technology
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Competitive Analysis of Game Heaven UK
Game Heaven UK is a casual e-sports bar whose geographical area will cover Birmingham and other surrounding towns. With the e-sports bar, we hope to attract clients that travel to London or Manchester for a weekend of sport, which should increase the market share. While...
Pages: 10 (2500 words) , Term Paper , Business
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VIRTUAL WORLDS, VIDEO GAMES &GAMES
The development of an online identity comes with a series of problems. It also holds a great deal of importance. Cavanaugh (2007) writes that “The question of the nature and formation of the online self is central to sociological enquiry into the social impact of...
Pages: 10 (2500 words) , Research Paper , Journalism & Communication
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An evaluation of recent digital resources that have been developed to support teaching and learning in ICT curriculum subject in primary schools
United Kingdom have gained considerable confidence in the use of the basic ICT tools like the Microsoft Word, Excel, PowerPoint, and digital videos or digital still photos. The primary school teachers in this area are also using these ICTs when teaching their students how to...
Pages: 15 (3750 words) , Essay , Education
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Behaviors in adolescents after playing violent video games
Two-thirds of the sample were male and one-third were female, and of that sample, most participants were in high school (the age range was from 11 to 22). A total of 312 responses were collected during a 2-week time frame in the summer of 2005. The...
Pages: 6 (1500 words) , Research Paper , Psychology
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The Effects of Video Games on Students Achievement
In that respect, this paper sets out to examine the effects of video games on students’ achievement, particularly in Mathematics by integrating findings from previous studies on the impact of video games on students’ performance in the subject. Besides that, this paper will also pay...
Pages: 11 (2750 words) , Research Paper , Education
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Arguments for and Against Video Gaming
There is a link between aggressive behavior and contents of video games that are violent. Children with the leverage of indulging in video games on a daily basis exhibit increased level of aggression especially if the act of violence is repeated continually.  Gilsdorf (2013), on...
Pages: 5 (1250 words) , Literature review , Social science
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Psychological, Legal, Cultural and Social Perspectives of Digital Media
Libraries are initially facilities where people can go and access printed books and extract their contents through the ample environment provided in libraries. It may be argued that digital media enables users to access a great deal of information as compared to libraries. However, access...
Pages: 9 (2250 words) , Coursework , Media
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The Influence of Video Games on Social, Cognitive and Affective Information Processing
Cognitive science now views the brain as a processor which comprises of many modules that are designed for various purposes. There are however three points to note here. One is that contrary to popular belief, the brain does not just take information from the senses...
Pages: 5 (1250 words) , Literature review , Psychology
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Plan for a Video Game Project Management case
The success of a project would most likely depend, one way or another, on how the project manager addresses the lifecycle (Cicmil, 1997). It mainly includes the management of information, technology and people. Perhaps, due to the reason to specify what are the specific important...
Pages: 18 (4500 words) , Dissertation , Management
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Computer Game Improves the Motivation of Learning Mathematics
The first study examined the practice of computer games in a 4th and 5th graders’ summer school math program. This study focused on the students’ motivation with computer games and learning environment based on such games and on how game-playing improved students’ math learning. This...
Pages: 6 (1500 words) , Research Paper , Education
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Online Multiplayer Games and Design
The games are ranked as "standalone" and do not need communication with friends to play. Many companies are now focusing on creating platforms that enable games to be played on social networks. The games allow more than one user to play at a time. The...
Pages: 12 (3000 words) , Research Paper , Information Technology
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Video Games Ethics
This definition provides the researcher with the first difference that should be taken into consideration: unlike in real life, people in the video game, or gamers, have their responsibilities. Indeed, it is true that every person has some kind of responsibilities; however, the need to...
Pages: 6 (1500 words) , Research Paper , Social science
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GAMEs Digital Marketing Strategy
According to Perrey and Spillecke (2012), with regard to the implementation of digital marketing strategies it is critical for firms to recognize the notion that of maintaining and establishing digital objectives which must be developed, progressed and prioritized as an organization moves forward and modifies...
Pages: 8 (2000 words) , Essay , Marketing
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History of Computer Games Development
64 (1982) used the BASIC programming language, many teenagers developed an interest in imitating the simple games of the time by writing their own code. During this period computer gaming was therefore still a domain dominated by young male students, who grew up to be...
Pages: 6 (1500 words) , Assignment , Information Technology
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The Influence of Media Violence on Youth
The last two age categories, high school students, and college student/young adults are of most interest to this particular study and are therefore reported. These two age categories included a total of twenty studies (ten experimental, eight correlation and two descriptive surveys). Bensley and Van...
Pages: 6 (1500 words) , Essay , Psychology
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Addiction is a disease
Addiction has none of the above characteristics. (Dodes, 2011). The fact that, if addiction is not dealt with in time might get worse is the only characteristic of addiction that is similar to that of a disease. According to Mclemore (2007), one of the factors that...
Pages: 7 (1750 words) , Essay , Psychology
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Youtube as The Place for Self-promotion That Is Facing Censorship
The site was funded through venture capital from a company called Sequoia Capital of Menola Park, California and was launched by December of that year. Google purchased the company for 1.65 billion in stock by November 2006, operating the company as an independent subsidiary of...
Pages: 13 (3250 words) , Essay , Information Technology
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Computers that can think
Concept 1 One of the most exciting concepts that is presented by Howard in his presentation pertains to a demonstration of one of the implications of the advent of computer learning. In the demonstration, Howard (2014), a team in Boston had recently announced that they had...
Pages: 4 (1000 words) , Movie Review , Literature
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News from the World of Information Technology for Consumers
The newly introduced Amazon Fire TV is an internet connected set-top box which allows the viewer to watch videos from portals such as Amazon, Netflix, and Youtube and also play games. The Fire TV is a small, flat matte devise which looks elegant in its...
Pages: 14 (3500 words) , Article , Information Technology
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The Stock Value of Electronic Arts: the Business Model of Developing Computer Games
The mobile game that stands out is “Simpsons” which was launched in 2012 and recently it was at the top in terms of revenue. The results together with the rising demand led EA to increase its profit to 1.25 dollars per share. According to Thomson...
Pages: 8 (2000 words) , Assignment , Business
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Children, Adolescents and the Impact of Media
The television, for instance, provides children with a wide variety of programs covering life situations and avenues to pursue when they go out to play. It is possible for children to use the media to expand the knowledge of their surroundings. It also teaches them...
Pages: 10 (2500 words) , Assignment , Media
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How a Digital Video Has Made Everyone a Movie Maker
The advantages associated with technology gives way for media extension. Different sectors already recognized the usage of digital video technological inventions. Sports, military and entertainment, seem to be the main forerunners in video manipulation usage technologies. Movies such as  Forrest Gump together with Wag the...
Pages: 7 (1750 words) , Essay , Visual Arts & Film Studies
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Positive and Negative Impacts of Video Games and Television Commercials on the Psychology of Children
Some philosophers are of the view that the concept of video games has emerged from cartoons. Cartoons were known long before video games were introduced to the children. Children have always fancied watching cartoons. The attraction children find in cartoons develops as they are full...
Pages: 8 (2000 words) , Research Paper , Social science
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The Violent Content of Video Games
The group’s journal article discusses research performed by the Kaiser Foundation, which serves to shed some light upon the notion that a video game might somehow be responsible for the aggressive and violent behavior of a young person. According to the Kaiser Foundation’s report (1999),...
Pages: 9 (2250 words) , Case Study , Sociology
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Correlation of Musculoskeletal Pain with Workstation Bad Ergonomics
Ergonomics is required to be brought to the frontline and to be made a part of everyday life for people. The knowledge base of the science needs to be updated for the new information and technology environment since obsolete information will result in an inability...
Pages: 30 (7500 words) , Research Paper , Design & Technology
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3D Computer Modelling and Animation
In the past five years TV top boxes and smart TVs have been equipped embedded 3D graphics and processing units(GPUs) that help them to generate superior quality rendered 3D graphics. There aremany prototypes of these applications that show how the 3D graphics work. Some of...
Pages: 14 (3500 words) , Essay , Design & Technology
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Argue about the misconception of Technology in Children Lives (Research based arguments of minimal 5 sources- 2 primary, 3 secondary, minimal 2 scholarly sources, needs citation in each paragraph)
Their brain is challenged and forced to exercise while attempting to win. If parents controlled the amount of time their child spend on computer or iPod playing game then a chance of addiction to video games will reduce (Kuss 18). The parents can also train...
Pages: 7 (1750 words) , Essay , English
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What it Takes to Be a YouTube Developer
To succeed as a YouTuber, it requires someone to have a specific niche in technology. Many people can develop various videos, but it is a unique feature in the videos that make them compete well in the industry (Frischknecht, 2009). Many people can develop videos....
Pages: 9 (2250 words) , Case Study , Media
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Online Social Networking Websites: Classification According to their Functionalities
Companies use online social networks for advertisements. There is a great number of online social networking websites of which some are listed below, classified according to their functionalities. A new user has to sign up for an account so that he can create his profile...
Pages: 7 (1750 words) , Research Paper , Technology
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The use of video games
The participants comprised sixty randomly selected members of the university community. All participants were aged at least 18 years. The participants were issued with questionnaire forms to fill in both demographic (age and gender) and preferential details based on individual perceptions. One-third of the participants...
Pages: 6 (1500 words) , Research Paper , Psychology
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