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Saving Chinese gaming addicts Essay Example

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Saving Chinese gaming addicts

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Saving Chinese gaming addicts. Gamer requires the appropriate corrective measures to beat this habit, which in the beginning was just a recreational activity but has now become an addiction.A good question to think about is why this topic is important. Why is it important to determine a way through which gaming addicts can be saved, especially in a country like China where the problem has become prevalent until the government has had to specially look at it as a special aspect that needs redress in the general population. China makes up the largest population in the world with over one billion citizens. According to research, it has been indicated that the extent to which gaming is in the general population stands at over 59 %.

The highest number being among online gamers who spend so many hours online playing the games of their liking. An example of such a game is Resistance War Online (Zhao 2014).Hence, the topic is important as it avails an insight into a medium that can be used to tackle the problem of gaming addiction in China. Stories have been in the news of several users who have taken it upon themselves to solve this addiction and gone to extreme measures to do so. One being the chopping off their hands as in one story reported in the Daily Mail (Malm). However, the Chinese government has implemented a raft of measures to solve this issue, curb it, and save the gaming addicts. One of them being the establishment of rehabilitation centers more or less like the ones used to treat drug addictions. Hayoun gives an account of a rehabilitation center for internet gaming. This action by the governement of China adds more importance into the importance of the topic itself. The proposed means is to use magazines as a medium to save Chinese gaming addicts.How does this medium reach the target population? Magazines reach the target people, in this case Chinese gaming addicts through several means. One being through the internet. The other being through sale in high-end streets. Another is in stores where they can be sold along with the games themselves. They also reach the target audience through sale in supermarkets. Educational institutions such as schools, colleges, and universities may also provide magazines to the learners. Public libraries also avail the magazines to the gamers. The only question that can be asked of these means is their efficacy in availing the magazines to the gamers. Are they means that gamers can easily access or are they not? Because if the gamers. Saving Chinese gaming addicts.

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preview essay on Saving Chinese gaming addicts
  • Pages: 5 (1250 words)
  • Document Type: Essay
  • Subject: Other
  • Level: Ph.D.
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