Gamer requires the appropriate corrective measures to beat this habit, wich in the beginning was just a recreational activity but has now become an addiction. Agood question to think about is why this topic is important. Wy is it important to determine a way through which gaming addicts can be saved, epecially in a country like China where the problem has become prevalent until the government has had to specially look at it as a special aspect that needs redress in the general population. Cina makes up the in the world with over one billion citizens.
Acording to research, i has been indicated that the extent to which gaming is in the general population stands at over 59 %. Te highest number being among online gamers who spend so many hours online playing the games of their liking. A example of such a game is Resistance War Online (Zhao 2014). Hnce, te topic is important as it avails an insight into a medium that can be used to tackle the problem of gaming addiction in China. Sories in the news of several users who have taken it upon themselves to solve this addiction and gone to extreme measures to do so.
Oe being the chopping off their hands as in one story reported in the Daily Mail (Malm). Hwever, te Chinese government has implemented a raft of measures to solve this issue, crb it, ad save the gaming addicts. Oe of them being the establishment of rehabilitation centers more or less like the ones used to treat drug addictions. Hyoun gives an account of a center internet gaming.
Tis action by the governement of China adds more importance into the importance of the topic itself. Te proposed means is to use magazines as a medium to save Chinese gaming addicts. Hw does this medium reach the target population? Mgazines reach the target people, i this case Chinese gaming addicts through several means. Oe being through the internet. Te other being through sale in high-end streets. Aother is in stores where they can be sold along with the games themselves. Tey also reach the audience through in supermarkets.
Eucational institutions such as schools, clleges, ad universities may also provide magazines to the learners. Pblic libraries also avail the magazines to the gamers. Te only question that can be asked of these means is their efficacy in availing the magazines to the gamers. Ae they means that gamers can easily access or are they not? Bcause if the gamers. ..
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