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Peoples Reaction to Media Violence

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Children may adopt the same behavior motivating it by the fact that the TV provides such an example, and the characters behaving this way enjoy it and are very rarely punished for it. This way, the borderline between the real violence and the fictional one gets lost, and children do not realize consequences of their violent behavior not only for the others but also for themselves. Not only the scenes of violence damage children’ s psychics, but also these scenes are mostly accompanied with the presence of weapons in hands of movies and games characters.

Weapon is a thing which today related mostly to self-defense rather than to attack the others, and also a thing that should be used and possessed responsibly. Weapon is also represented in cartoons in an entertaining and playful way, making children used to images and application of various its kinds, and playing with peers after watching cartoons with weapons use is often accompanied by injuries and damages. When a child is asked about the reasons of such behavior, the answer is that such scenes are in cartoons and the characters do not bear any health damages, which is a proof of loss of the border between the reality and the imagination.

(Saturnine III, 2004). The above mentioned information refers to a passive kind of media – watching movies and cartoons. There is another kind of media called interactive, and it comprises computer, video and other kinds of games. It is called interactive because of a player, unlike the film viewer who only perceives the plot, takes his own actions and influences the development of the and he is usually not limited to any constraints and can use any means for completing the objectives of the games.

Most games today contain various weaponry, especially an extremely popular game genre today – shooters, and easiness of its application – by just clicking the mouse or keypad button – leaves no time to have a think about the consequences of such actions, as well as about interpolation of such behavior to the reality, when such actions would seriously injure the real people.

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