Brown, 2010).Correlation analysis was used to investigate the existence of linear relationship between age and preference for violent video games; analysis of variance (ANOVA) for investigating the difference in respondents’ preference after exposure to different types of literature; t-tests for the difference between preference for violent and non-violent video games; and independent samples t-test for investigating whether males have higher preference for violent video games than females.The SPSS software was used for the analysis.ResultsOut of the 60 participants, 29 (48.3%) were male while 31 (51.7%) were female. The participants were divided into equal groups of 20 (representing 33.3%) for each category; based on the kind of literature they were supplied with. The article types that participants drew information from include pro-catharsis, anti-catharsis, and control literature. Asked whether they preferred violent video games or not, twelve (20%) participants indicated that they preferred violent video games, while 48 (80%) indicated they did not prefer them. The use of video games.
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