As soldiers returned from the war, they weren’t ok, and neither were we; everything about life as we knew it had changed, leaving us groping for a way to understand and deal with it all. Families were broken, social roles had changed; it was the first time we had gone to war senselessly and been defeated. Society had begun to question everything it believed; an epiphany moment. The entertainment industry focused more on expressing our horror, rage, grief, and depression. They gave us new ways to see life; from a more realistic standpoint. The series M*A*S*H, helped personalize our Vietnam experience so we could feel what we couldn’t actually see. America was in the process of awakening socially; the entertainment industry portrayed our struggle.The emergence of recreational drugs and social anarchy was addressed widely in the movies of that time. Television also began to address these issues with series that swung widely on the pendulum of exploring free thinking, freedom of choice, and lack of responsibility in any area of life. The entertainment industry gave us a voice to express what we subconsciously knew but couldn’t find the way to express. In some ways, this became a coping mechanism for many people; it took the pressure off for them to discover they weren’t alone in their feelings and perceptions.What happened next was that as many people began to feel lost, the industry swung widely into the area of the bizarre, focusing more on inoculating the people against the horrors of life by portraying them more horrifically than they could be. It will always provide more of what the people want, according to what they purchase. The problem with this portrayal of horror and social violence is that it strongly influenced younger people who didn’t have strong social boundaries formed yet. It gave them new ways to stand out and be noticed by repeating the sociopathy they viewed as entertainment, thinking it was therefore socially acceptable.This was the case with the Colombine High School tragedy in April, 1999. As a response to this incident, the Directors Guild of America, an organization that works closely with Congress to protect and promote the creative and artistic endeavors of the entertainment industry as well as to promote social responsibility, put together a Social Responsibility Task Force that acts as a guide in
Directors Guild of America. Social Responsibility. (N.p.)(n.d.), Web. 27 Nov. 2010.
Entertainment Industries Council. 2010-14th Annual PRISM AWARDS.
Entertainment Industries Council, Inc. (n.d.), Web 27 Nov. 2010. www.eiconline.org/index.php
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