As soldiers returned from the war, tey weren’t ok, ad neither were we; eerything about life as we knew it had changed, laving us groping for a way to understand and deal with it all. Fmilies were broken, scial roles had changed; i was the first time we had gone to war senselessly and been defeated. Society had begun to question everything it believed; a epiphany moment. The entertainment industry focused more on expressing our horror, rge, gief, ad depression. They gave us new ways to see a more realistic standpoint.
The series M*A*S*H, hlped personalize our Vietnam experience so we could feel what we couldn’t actually see. America was in the process of awakening socially; te entertainment industry portrayed our struggle. Te emergence of recreational drugs and social anarchy was addressed widely in the movies of that time. Television also began to address these issues with series that swung widely on the pendulum of exploring free thinking, feedom of choice, ad lack of responsibility in any area of life. The entertainment industry gave us a express what we subconsciously knew but couldn’t find the way to express.
In some ways, tis became a coping mechanism for many people; i took the pressure off for them to discover they weren’t alone in their feelings and perceptions. Wat happened next was that as many people began to feel lost, te industry swung widely into the area of the bizarre, fcusing more on inoculating the people against the horrors of life by portraying them more horrifically than they could be. It will always provide more of the want, acording to what they purchase.
The problem with this portrayal of horror and social violence is that it strongly influenced younger people who didn’t have strong social boundaries formed yet. It gave them new ways to stand out and be noticed by repeating the sociopathy they viewed as entertainment, tinking it was therefore socially acceptable. Tis was the case with the Colombine High School tragedy in April, 1999. As a response to this incident, te Directors Guild of America, a organization that works closely with Congress protect and the creative and artistic endeavors of the entertainment industry as well as to promote social responsibility, pt together a Social Responsibility Task Force that acts as a guide in. ..
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