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Arguments for and Against Video Gaming

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There is a link between aggressive behavior and contents of video games that are violent. Children with the leverage of indulging in video games on a daily basis exhibit increased level of aggression especially if the act of violence is repeated continually.   Gilsdorf (2013), on the other hand, elaborates his opinion on the need for violent video games despite the fact that parents inclusive of pundits using violent video games as scapegoats by attributing them to recent spates of violence. Gilsdorf (2013) explains that executive actions and legislative proposals of the US in an attempt to combat gun violence revolve around the video gaming industry.

He argues that studies have illuminated the lack of credible direct relationship between aggression and video gaming. It, therefore, doesn’ t hold to take the industry hostage by banning or prohibiting video games since violent criminal activities among the youth is at an all-time low. Gilsdorf (2013) elaborates that though it may appear as a paradox; these games are vital outlets for aggression. They provide the players with a safe platform expressing their anger and aggression.   He further asserts that the majority of players never allow their violent fantasies to rip over them.

  According to the Telegraph (2015), the shootings that happen virtually in the video games among the players who are aggressive are often captivated that they rarely cause trouble in the real situation or world. The games sale due to the fact that human psyche appears to have an affinity for visceral and experiences that are rich in adrenaline.   Gilsdorf (2013) uses the analogy of men such as Lanza who are perceived to be intelligent but withdrawn who have often turned to be mass killers.

He claims that these individuals are usually ill mentally, as well as hopeless, and when depressed, the video games may prove to be a remedy or even solution to their predicament is it allows them to vent their anger and frustration.

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