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Video Games Essay Examples

Video games
Contrariwise, te opposing school of thought refutes this perspective by insisting that video games often result to significant effects on the behavior of participants; tis perspective draws evidence from a vast body of research from empirical studies conducted by developmental and social psychologists on the...
Pages: 10 (2500 words) , Essay , English
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VIDEO GAMES
"Dora the Explorer: Firytale Adventure" also provides the pre-school children with opportunities to learn colors, sapes, cunting and logical reasoning (Gudmundsen, 2005). I Blue Takes You to School children get an idea of the classroom before they step into the school (Gudmundsen, 2005). Te fears...
Pages: 5 (1250 words) , Research Proposal
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Video games
In regard to this matter, mdia coverage has shaped the public debate by raising the question of how much revenue governments generate from the sale of video games. Eidence from media sources indicates that in 2014, rvenue from video games in the United States alone...
Pages: 11 (2750 words) , Research Paper , English
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Video games
The article cites one of the recent researches that were conducted at University of Oxford, rgarding the impact of videogames on the development of children. Te article quotes an account of a woman who offers her opinion regarding video games; mreover, se also explains how...
Pages: 4 (1000 words) , Annotated Bibliography , English
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Video games
Doom is a first person shooting game for the computer platform. Doom can also be played online against other gamers. Harris even wrote levels of Doom. Manipulating Doom characters into violent scenarios was one of Harris’ hobbies (Larking, 130). The two boys bonded while playing...
Pages: 6 (1500 words) , Essay
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Video games and violence
Video Game Play and Preferences? . Cyberpsychology, Bhavior & Social Chory and Goodboy look at the personality of a person before they are exposed to violent video games. Te people that are already aggressive may be predisposed to choosing to play violent video games. Pople...
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Violent video games
Weapons used in some violent videos include chainsaws, mchine guns, mchetes, ad grenades that make the killing bloodier (Ferguson & Garza 2011). Sme violent video games are event characterized by gang warfare that include killing of police and pedestrians, sooting while driving, ad racial factors...
Pages: 5 (1250 words) , Essay , English
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Benefits of Video Games
Obradovic (2002) identifies that video games have had negative impacts on learners owing to the addictive behaviours that comes along their usage. A entertainment tools, vdeo games are attractive and are addictive to their users statistics indicate that over 92% of children aged between 4...
Pages: 8 (2000 words) , Research Paper , English
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Proponents of Video Games
Respondents in their survey belonged to African American ethnicity, wile the second largest group (22%) of video game players belonged to the White ethnicity (Ream et al. ,2013, p The game playing population even belongs to different age brackets. Fr example: Ram et al. ientified...
Pages: 5 (1250 words) , Research Paper , Social science
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Violence in video games
Video gaming has been widely analyzed in the psychological and social literature on the subject of its potential benefits and negative outcomes for individuals. For instance, nn-violent video games of RPG genre (Role-Playing Game) have been cited as directly causing players to withdraw from family,...
Pages: 7 (1750 words) , Research Paper
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Video Games
In videogames, te characters in the virtual world are the ones who need to do the “physical exercise” as the player manipulates then through the console. Terefore, te role of the gamer is to analyze and dictate the necessary moves of his character as displayed...
Pages: 8 (2000 words) , Research Paper
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Violence in Video Games
This paper tells that video games were brought into the market in the twentieth century and in particular after 1970. Video games were not controversial in the beginning but the invention of a new game which was referred to as "Death Race 2000" became a...
Pages: 7 (1750 words) , Term Paper , Social science
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Video games
The game can be played on various platforms e. Mc, wndows or desktop or laptop, te player has to first install the game from a DVD (Cannot use CD as it is almost 4 gigabytes), tey need a machine that has at least 1 Gb...
Pages: 7 (1750 words) , Essay
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Video games for children
Video games produced all around the world as children have become completely addicted to playing them in an attempt to reach higher levels every time. Vry few children today can be seen without video games because they have formed a very integral part of every...
Pages: 5 (1250 words) , Essay , Creative Writing
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Video Games in America
This social attribute of gaming is demonstrated through teamwork and the sense of collaboration that is evident between the super players and their fans. Te professional players stream videos of their playing through online sites in order to assist other people who wish to play...
Pages: 5 (1250 words) , Research Paper , Social science
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Benefits of Video Games
However studies breaking this age old notion have been carried out. Fr a span of three years, 482 twelve year olds were studied by a Michigan State University research team. Te video games did not show any significant effect in the determination of weights of...
Pages: 5 (1250 words) , Research Paper , Social science
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Video Games Impact
Bavelieris explained that action game players have a better vision than those who do not play because the games enable them to see smaller type sized focus and so are able to improve on their contrast sensitivity which helps them in real life issues such...
Pages: 5 (1250 words) , Essay , Media
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Are Video Games Art
A video game developer also serves the same purpose (Floridi 4-5). Te graphical value of these games, vrious directions and instructions, sory-telling features and even the use of language in most of the games is what makes video games an expressive yet creative form. Frthermore,...
Pages: 5 (1250 words) , Research Paper , Visual Arts & Film Studies
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Violent video games
Side, tese researchers fail to put into consideration the fact that many homes nowadays have guns therefore providing the children with a first-hand opportunity. Wichever way the parents may try to keep them away from the children, tey will always come across them and learn...
Pages: 4 (1000 words) , Assignment , English
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Video games and violnce
Sounds of these videogames are also worth mentioning as they can also be quite realistic. Tere are many kinds of video games. Tere are strategy games, smulation games, acade games and role playing games. Mst people tend to say that role playing games like Call...
Pages: 9 (2250 words) , Essay
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Video games affect behavior
This time and era when the news media continue to promote the false perceptionthat violent video games are tantamount to the exhibition of violent behavior within the young generation (Ahmed). Hwever, acorrelation exists between an increasingly sedentary lifestyle practiced by individuals who spend an...
Pages: 5 (1250 words) , Essay
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Video Games Ethics
This definition provides the researcher with the first difference that should be taken into consideration: unlike in real life, people in the video game, or gamers, have their responsibilities. Indeed, it is true that every person has some kind of responsibilities; however, the need to...
Pages: 6 (1500 words) , Research Paper , Social science
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Violence in video games
Many are the times when game addicts spend sleepless nights playing games. Tose that do better will sleep late in the night for very few hours. Dctors and other medical officers have done their research and recommended that every human being should sleep for at...
Pages: 8 (2000 words) , Research Paper , Social science
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Persuasive Essay: Video Games
Why is it that instead of watching fairy tales, cmedies, crtoons and informative TV programs, sme children choose to watch violent TV programs or play violent video games? A not all the children like to watch violent TV programs or enjoy playing violent video games,...
Pages: 5 (1250 words) , Essay
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Immoral Violent Video Games
Such games trigger off a lot of unwanted emotions in children, prents should always ensure that kids stay as far away as plausible from such violent games. Klling is an unforgivable act in our society, i is certainly immoral and against the law to kill...
Pages: 6 (1500 words) , Research Paper
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Researched Argument, (Video Games)
“But when this visitor played a preview of the game, i was apparent even the most imaginative designers set limits, sggesting that creativity inside a game isnt the same as creativity outside — a major concern of some educators. ”(The Sims)There are numerous games in...
Pages: 6 (1500 words) , Essay
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Violent video games and psychology
When video games first appeared about 30 years ago, tey were simplistic and seemingly innocuous. Atari pioneered the video game with Pong in the mid-1970’s which was a video version of table tennis. The 1980’s saw arcade games such as Asteroids and Pac-Man become popular....
Pages: 5 (1250 words) , Essay
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Video Games Boon or Bane
Today, tere are millions of different video games produced all around the world as children have become completely addicted to playing them in an attempt to reach higher levels every time. Tese days, mst movies also have begun to develop their video games versions and...
Pages: 5 (1250 words) , Research Paper , Technology
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Video games ex
(Malfitano, 2003) Some of the locales present in the game are faithful reproductions. Tese stylistic factors contribute to making the game immersive. Te overall style of this game has been so popular that it led to the creation of a blockbuster movie of the same...
Pages: 7 (1750 words) , Essay
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Video Games - Evil or Good
Video games that are violent act as a substitute for tumble play. They might reduce the likelihood of a child, a student, and teen to engage in violent acts because it provides a secure way for aggressive reactions. The relationship that has been found between...
Pages: 5 (1250 words) , Term Paper , Psychology
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The use of video games
The participants comprised sixty randomly selected members of the university community. All participants were aged at least 18 years. The participants were issued with questionnaire forms to fill in both demographic (age and gender) and preferential details based on individual perceptions. One-third of the participants...
Pages: 6 (1500 words) , Research Paper , Psychology
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Effects of violent video games
As video games are progressively becoming more ferocious and explicit, a well as more prevalent, aditional research is needed to explore the effects on the impressionable minds of those that play them and enlighten the parents the risks associated with these games. Tis discussion examines...
Pages: 9 (2250 words) , Essay
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Video Games and Their Benefits
Most people normally use diverse media is in order to manage their moods and to enhance their emotional states. Trough video games which are the most efficient and effective means by which youths and children generate positive feelings which in turn improve their mood and...
Pages: 5 (1250 words) , Research Paper , Social science
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How Video Games Affect Minors
Williams and Clippinger conducted a study to determine levels of aggression in players after playing a human player or a computer. The game played was non-violent (Monopoly). The encounters with players who had played against a computer were aggressive and the players were more frustrated...
Pages: 6 (1500 words) , Research Paper , Psychology
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Violent video games and children
The same study reports that ninety five per cent of children who play these games were subject to censoring of the game to view their ratings. Hwever, mst children still had access to video games rated for adults only. Te video game supporters also argue...
Pages: 6 (1500 words) , Research Paper , English
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Dying in Video Games
Bevan does not elaborate further on the implications of having endogenous, exogenous or diegetic roles, which I propose to do. When I watch a play or a movie, I play the role of the audience, and cannot affect the denouement; I might get involved in...
Pages: 4 (1000 words) , Essay , Creative Writing
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Video Games Pros and Cons
Even with all the benefits of video games, opponents still argue for their negative effects. One of the widely fronted negative effects is aggression associated with violent video games. A research study observes that video games increase aggressive emotions and thoughts even with physiologic arousal...
Pages: 4 (1000 words) , Term Paper , Education
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Gender Representation in Video Games
Additionally the jobs are relatively high paying and women are arguably missing out. Vdeo game programmers/engineers can make as much as $70,000 per year right out of college (Burnett 1). Nt only do video games impact tech interest, tey also improve one’s ability to do...
Pages: 4 (1000 words) , Research Paper , English
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Video games addiction
Furthermore it may require outside help, fr example, aspecialist or medicine program, i there are underlying issues that prompted the diversion fixation in any case. A the same time feature amusement habit could be dealt with, ad your youngsters require your assistance. (eils & Shauvan,...
Pages: 7 (1750 words) , Assignment , English
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The Impact of Video Games on Children or is video games have impact on children
And brutal as well as more widespread, aditional research is needed concerning the effects on the easily influenced minds of the children who play them and a clearer explanation to parents of the risks associated with these violent games. Nt everyone agrees that video games...
Pages: 4 (1000 words) , Essay
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The effects of video games on children
Of math and reading skills in children, bt also enable them recognize some patterns that need to be addressed 1). Tis is evidenced by the calculations associated with the video games. Tus, i is convincible that video games make children become good in algebra. I...
Pages: 4 (1000 words) , Research Paper
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Does Violent Video Games Cause Violent Behavior
Carey mentions the statistic of youth crime: “he number of violent youth offenders fell by more than half between 1994 and 2010, t 224 per 100,000 population, acording to government statistics, wile video game sales have more than doubled since 1996” (2). Te statistic implies...
Pages: 4 (1000 words) , Essay , English
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Video games as a form of art
The context and cognition part of the game is also educational in the sense that this part of the game makes the new information acquired to be put to use. Those involved in the game either loose or score more points by answering questions, solving...
Pages: 7 (1750 words) , Research Paper , Social science
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VIRTUAL WORLDS, VIDEO GAMES &GAMES
The individual can become whomever they choose in the context of the game while using the tools that are provided in order to create the sense of identity that is intended within the game environment. Te online game identity is a pure creation in which...
Pages: 10 (2500 words) , Research Paper , Journalism & Communication
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Effects of Video Games on Children
In shooting games, cildren’s ability to coordinate between the movement of fingers and the visual sense is greatly enhanced. I these games, cildren ought to locate the position of their enemies in order for them to protect themselves from being attacked. Terefore, tose playing the...
Pages: 4 (1000 words) , Essay
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Do violent video games cause behavior problems
For example, te individuals mood prior to the video games was not assessed and their social background and other influential factors on their behavior. Tough video games may have some influence on an individual’s mood the study does not determine what extent the video game...
Pages: 4 (1000 words) , Essay , English
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Causal Argument video games make children obesity
Video games alter the eating habits of children, hnce leading to obesity; cildren tend to feed excessively during playtime and even after playtime and this leads to excess calories, bing packed up in the body. Mny studies have recently shown that, o average, cildren absorb...
Pages: 4 (1000 words) , Essay , English
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The impact of violent video games
I think the comparison between literature and video games differ and do not have the same impacts on an individual who uses them. I addition, vdeo games that have been a source of controversy of violence tend to be interactive and not passive when compared...
Pages: 5 (1250 words) , Essay , English
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The Criticism and Popularity of Video Games
According to the research findings, it can, therefore, be said that there are several benefits that are claimed to be the drive from the video games. For instance, it is also unveiled in a recent research study that the video games teach children team work...
Pages: 5 (1250 words) , Research Paper , Technology
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Learning Opportunities for children through video games
The schools themselves suggest that children have exposure to computer and also recommend the educational games (Gudmundsen, 2005). I Blue Takes You to School children get an idea of the classroom before they step into the school. Te fears and apprehensions are reduced as they...
Pages: 4 (1000 words) , Essay
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